Jul 13, 2005, 10:13 PM // 22:13
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#1
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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New Update
best bit
Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.
lol that will cause a stir
Update – Wednesday, July 13
Restored XP for PvP games. Players will now receive both Faction and XP for killing an opponent.
Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.
Added Lina, a level 17 protection healer henchman, to all Crystal Desert outposts.
Improved staff damage and armor on protection healer henchmen to better match their level.
Improved minion formations and corrected a flaw that was occasionally preventing them from following or attacking.
Added new artwork for the Warrior’s ascended Gladiator’s Armor and Ranger’s ascended Druid’s Armor.
Fixed the following area-of-effect (AOE) spells so that they are no longer cancelled if the target dies while you are casting them: Chaos Storm, Deep Freeze, Desecrate Enchantments, Earthquake, Enfeebling Blood, Eruption, Feast of Corruption, Fireball, Ice Spikes, Maelstrom, Meteor, Meteor Storm, Panic, Phoenix, Plague Sending, Rodgort's Invocation, Rust, Searing Heat, Shadow of Fear, Soothing Images, Suffering.
Fixed Grenth's Balance so that it does not decrease the target's health by more than it increases your health.
Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
Fixed bug which prevented the final boss in the Thunderhead Keep mission from dropping loot.
Updated boss monster spawns in Dunes of Despair, The Frost Gate, Deldrimor Bowl, and Traveler's Vale.
Updated or repaired flaws in the following quests: "Tower of Courage," "A Gift of Griffons," "Khobay the Betrayer," and "Undead Horde."
Updated monster locations in North Kryta Province and Fissure of Woe.
Updated Captain Greywind NPC to level 20 for continuity.
Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.
Interface changes:
Added new trader interface.
Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.
Expanded maximum permitted length of guild announcement to 255 characters.
Improved vendor windows so they remember their last size and position.
Improved vendor windows so they show equipped items with a special symbol.
Improved information displayed in "/age" command.
Corrected the skill monitor and selection bar so that when they are inactive they no longer interfere with mouse interaction.
Corrected quest markers on the compass so they update properly after completing a quest.
Added tags to highlight fellow guild members in outposts.
Improved several error and warning messages, especially related to guild battle formation.
Updated icon for Flurry skill.
Fixed minor update bugs in party formation window.
Miscellaneous:
Updated Korean and European translations.
Fixed miscellaneous rare crash bugs.
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Jul 13, 2005, 10:15 PM // 22:15
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#2
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Wicked.
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Jul 13, 2005, 10:23 PM // 22:23
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#3
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Ascalonian Squire
Join Date: Jul 2005
Guild: Lionhead Clan
Profession: N/E
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Restored XP for PvP games. - Excellent
Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck. - Very excellent
Improved minion formations and corrected a flaw that was occasionally preventing them from following or attacking. - Very excellent
Fixed the following area-of-effect (AOE) spells... - Extremely Excellent
Added party configuration requirement... - Haha, no more level 13s in ToA asking to pay for UW runs
Excellent update :P
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Jul 13, 2005, 10:28 PM // 22:28
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#4
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Academy Page
Join Date: Jun 2005
Guild: LLJK
Profession: R/Mo
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Quote:
Originally Posted by Amnon
Added party configuration requirement... - Haha, no more level 13s in ToA asking to pay for UW runs
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...but that also means unascended Level 20 characters can't enter UW/FoW games. What does this mean when a party of 8 characters (6 of which are ascended) tries to enter UW/FoW? Does this mean that 2 players are ejected while 6 continue to UW/FoW? Or does this mean that the party of 8 can't get into UW/FoW? And what of the money that you need to donate to go anyway? Is that wasted? Or is the money refunded or never exchanged? Then there's the problem of unascended players joining ascended groups without the ascended group's knowledge, which just means wasting time trying to party with all ascended characters. I prefer a level restriction instead of the ascension restriction.
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Jul 13, 2005, 10:30 PM // 22:30
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#5
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Krytan Explorer
Join Date: Jun 2005
Location: California - irrigated desert...
Guild: The Myrmidon
Profession: E/N
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Glad to see you are feeling the love Sandman!
Regards,
Talesin
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Jul 13, 2005, 10:45 PM // 22:45
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#6
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Jungle Guide
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Quote:
Originally Posted by Sandman Uk
Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.
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NOOOOOOOO!!!!!! No more soloing UW at level 8 *sighs*
I like the rest of it but there goes my guilds quick leveling location.
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Jul 13, 2005, 10:49 PM // 22:49
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#7
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Academy Page
Join Date: May 2005
Location: Nederweert, The Netherlands
Guild: Guild Of Dawm
Profession: Mo/Me
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I Wonder if the have done anything about the Bsod and reboot problems people have but only with GW.
i guess not... they don't see the thread with 400 replies
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Jul 14, 2005, 05:48 AM // 05:48
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#8
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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Quote:
Originally Posted by Talesin Darkbriar
Glad to see you are feeling the love Sandman!
Regards,
Talesin
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Not complained once.
Overall its a great update. Nothing still for the lvl20+ players who have completed game in Pve but I know something bigs comming within the next two updates.
Busy leveling new Char
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Jul 14, 2005, 06:06 AM // 06:06
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#9
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Lion's Arch Merchant
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Quote:
Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.
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Ascention actually has some sort of significance other than just another part of the story.
Quote:
Originally Posted by Adraeus
What does this mean when a party of 8 characters (6 of which are ascended) tries to enter UW/FoW? Does this mean that 2 players are ejected while 6 continue to UW/FoW?
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If the same thing that happens with unascended players as with henchies, there's gonna be a lot of pissed off people when they find half their party left behind upon entering FoW or UW.
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Jul 14, 2005, 06:29 AM // 06:29
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#10
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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no new skillquest. darn.
the faction reward improvement - not as high as hoped, but every bit helps
larger friendlist - ty, was needed. deleting friends sux
restored xp in pvp - nice
captain greywind - say what? don't get this one...
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Jul 14, 2005, 07:08 AM // 07:08
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#11
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Krytan Explorer
Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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can't please everybody
Quote:
Originally Posted by Sandman Uk
best bit
Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.
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What's that? 10 on the ignore list?
Anet got to be kidding.
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Jul 14, 2005, 07:38 AM // 07:38
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#12
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/Me
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I could see more need for a ignore list than a friends list, since we have guilds and all :P
But I like the updates, it's good to see anet continue to support the game since release.
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Jul 14, 2005, 08:48 AM // 08:48
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#13
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Ascalonian Squire
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I think its great how they changed the faction points. Now there is a reward and with it a higher motivation to win as many rounds in a row as possible. Another nice change is that you gain faction points for a flawless victory. Before the update i thought "Hmmm nice flawless victory but where is the reward?" and now there is a reward for it. With the changes the factions points you get in PVP are doubled, if you are victorious, and this is a great improvement.
Last edited by Wizard1200; Jul 14, 2005 at 08:56 AM // 08:56..
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